a-fowl-play.case
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A Fowl Play

Solve a murder with an iPad and a hunch.

Project
I built an iPad AR mystery you solve by scanning the room, not by reading a menu.
Problem
AR that explains itself with UI chrome instead of the world.
What I did
I wrote the story, built the scenes, and hid the wayfinding in audio, light, and geometry.
  • AR
  • Narrative Design
  • 3D
  • Prototyping

My role

Narrative, 3D, AR interaction design

Timeline

Studio project · Solo

Client

Concept · AR Narrative (Academic)

Industry

AR / XR · Interactive Storytelling

Restaurant exploration

Full scene pass

Scene walkthrough

In-person testing

Navigation as storytelling

Scan, clean, place

Detective's office

Restaurant of suspicion

Three spaces, three cue types. I wanted players to stretch their legs and solve with instinct, not a checklist.

Make the marker part of the joke

Reflection

Watching people solve it by instinct showed the environmental cues were carrying the experience.

Next Steps

I want to stress-test the image anchors in brighter, busier rooms.