A Fowl Play
Solve a murder with an iPad and a hunch.
- Project
- I built an iPad AR mystery you solve by scanning the room, not by reading a menu.
- Problem
- AR that explains itself with UI chrome instead of the world.
- What I did
- I wrote the story, built the scenes, and hid the wayfinding in audio, light, and geometry.
- AR
- Narrative Design
- 3D
- Prototyping
My role
Narrative, 3D, AR interaction design
Timeline
Studio project · Solo
Client
Concept · AR Narrative (Academic)
Industry
AR / XR · Interactive Storytelling
Restaurant exploration
Full scene pass
Scene walkthrough
In-person testing
Navigation as storytelling
Scan, clean, place
Detective's office
Restaurant of suspicion
Three spaces, three cue types. I wanted players to stretch their legs and solve with instinct, not a checklist.
Make the marker part of the joke
Reflection
Watching people solve it by instinct showed the environmental cues were carrying the experience.
Next Steps
I want to stress-test the image anchors in brighter, busier rooms.