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Who Fiddled?

One truth. Three lies. Reddit decides.

Project
I designed a daily bluffing trivia game that lives inside a Reddit post: one truth, three lies.
Problem
It has to read in a feed and still feel like a party when you expand it.
What I did
I designed the loop, the sticker system, and the identity so ranked play stayed fair in a small public sub.
  • Game Design
  • Visual Design
  • Interaction

My role

Concept, visual system, interaction, identity

Timeline

June 17 to July 15, 2026 · Solo

Client

Reddit · Games with a Hook hackathon

Industry

Social games · Devvit · Community

Live prototype

Play today's ranked 10 in r/who_fiddled_dev.

Open r/who_fiddled_dev

Full loop inside a Reddit post

The tap, the miss, the hit

Autoplays muted when visible. Unmute or scrub with the controls.

Picking an answer

You got fiddled

You found the truth

It has to look like a Reddit post first

Fair ranking needed one shared deck

Community sits under it, for fun, no ranked points. Ranked points never leak into that lane, or a popular lie-farm would beat people who just played the official ten.

A tap had to feel like a tap

Once you select, the white face presses down and the navy shadow stays put. Switch answers and the old one pops back up. I skipped the checkmark. A checkmark shoved the copy and wrapped a word.

Type on the card players will see

Two steps, not seven fields in one scroll. Personal questions and Write the lies are different jobs, so they got different tabs.

The deck ends. The day doesn't.

Share my score is the pink action. View leaderboard is yellow. Next deck drops on a live Pacific countdown, so Check back tomorrow has a clock on it.

Reflection

The quality of the lies, not extra mechanics, is the real content problem.

Next Steps

I want to grow the prompt packs and study which lies actually fool people.