Kits!
Kits! needed a system that allowed people to easily try new hobbies without committing to expensive equipment purchases. Existing hobby entry points require buying tools upfront, creating a barrier for casual experimentation. I designed a kiosk-based sharing platform and mobile interface that allows users to borrow or lend curated hobby kits, lowering the cost of entry while encouraging community participation and discovery of new activities.

Project Overview
Client: Academic UX Project (Concept Service)
Industry: Community Sharing / Service Design / UX
Timeline: 3 Weeks
My Role: UX / Product Designer
The Hobby Sharing Kiosk – Kits! project explores a community-driven system that allows people to borrow and lend hobby kits through a public kiosk and companion digital interface. Many hobbies require expensive equipment, which creates a barrier for people who want to try new activities without committing to a purchase. The project proposes a shared access model where users can temporarily borrow curated hobby kits or contribute their own kits to the community.
The system was designed around two primary user archetypes: borrowers, who want quick access to new activities, and lenders, who contribute kits for others to use. The design process focused on mapping the journeys of both roles, identifying friction points such as approval flows, kit processing, and motivation to participate. Research, journey mapping, paper prototyping, and wireframing were used to structure the interaction flows and optimize usability.
Final Design

Videos
Design Solution
Paper Prototypes

Wireframing

Style Guide

Conclusion
This project was quite the journey, conducting research, testing and iterations upon iterations really shows the amount of detail that goes into perfecting the experience of an app for all users both borrower and lender. Each component is carefully designed and thought out to ensure proper understanding and minimize confusion. This project has opened my mind to receiving feedback from others and acting upon it, understanding that there will always be improvements to be made, and grasping that will open your doors to becoming a better designer. Design is everywhere you go, seek it out and learn from it, ask a friend and maybe get together and talk about your ideas. Getting opinions from others is one of the best ways to understand how your users might react to using your interface or to how the homescreen layout looks to them, and even how the color gives them a certain feeling that might be fitting or flat out bad for the app.